Estimate distance to a target of known size from how big it appears in your reticle. Enter the target's real size and how many mils (or MOA) it subtends for width or height — the solver returns the range. Example: a 20" target that appears 1 MIL tall is ~556 yds / 508 m.
Distance (yards)
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Click to use in solver
Distance (meters)
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Click to use in solver
Common Target Sizes
Typical real-world dimensions for reference. Click a measurement to load it into the calculator above.
Target
Measurements (click to load)
Zero Assistant
Select your rifle and projectile, enter the distance you are zeroing at, then click on the target to mark where each shot landed. The assistant averages your group and gives the scope correction (elevation & windage) to move your point of impact to center.
MIL per click
Tip: selecting a saved rifle/projectile profile ensures the correction matches the gun & load you are zeroing.
Click the target to mark each shot. Each grid square = 1". The bullseye (center) is your point of aim.
Truing Calculator ⓘ What is truing?
Tip: calculate a solution first (with Truing at 1.0) so the predicted elevation auto-fills. Then enter the elevation you actually dialed and click Calculate.
Barrel Temperature MV Offsets
Set MV offsets for barrel condition. Offsets are relative to the base MV (e.g., cold bore = -15 fps means MV is reduced by 15 fps on a cold barrel).
Advanced Ballistics
Advanced solver parameters for fine-tuning trajectory calculations.
1.0 = no truing applied
Enter BC values at different velocity thresholds (highest velocity first). Leave empty to use single BC.
Appearance
Choose the color scheme for the application.
Solver Components
Toggle physics components on/off. Disabled components are excluded from the solution and hidden from results.
Display Settings — Rifle / Projectile Tab
Show or hide elements on the Rifle / Projectile tab.
Display Settings — Solution Tab
Show or hide input fields on the Solution tab.
Units
Choose the unit system for distance, velocity, energy, and drop in the solution output.
Target View — Click Where the Bullet Hit
Click on the target to mark your impact point. The solver will calculate the MIL offset.
Elevation Trued ×1.00 ✕
Combined Elevation
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Base Elevation
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Aero Jump
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Coriolis Vertical
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Wind
Combined Wind and Wind Hold show the direction to dial/hold (turret or reticle). Spin Drift and Coriolis show the bullet's physical drift. A 3 o'clock wind blows right→left, so you hold right.
Combined Wind
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Wind Hold
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Spin Drift
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Coriolis Horizontal
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Wind Gust
Combined Gust
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Gust Hold
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Spin Drift
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Coriolis Horizontal
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Bullet Data
Time of Flight
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seconds
Impact Velocity
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Impact Energy
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Bullet Drop
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inches
Entered BC
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Stability Factor
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Speed Drop
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Max PBR
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Environment Conditions
Temperature
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Pressure
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Humidity
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Altitude
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Density Altitude
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Location
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Hit Probability
Runs hundreds of randomized trajectories (muzzle velocity, wind, and BC variation) to estimate your odds of a first-round hit for this shot.
Hit Probability
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CEP (50%)
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radius holding 50% of shots
Elevation Spread
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Wind Spread
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Record This Shot
Miss Analysis
Enter MIL offset or click "Target View" to click where the bullet hit.
Positive = hit high, Negative = hit low
Positive = hit right, Negative = hit left
Target CardUp to 10 targets at different distances
Each target reuses your current rifle, projectile, and environment inputs above. Enter a distance (and optional label) per target; open the ⚙ per-target panel to override Direction of Fire, wind, inclination, or latitude for that target. Calculate to get per-target Elevation & Wind — expand any row for full detail and to log the shot to your DOPE.
Target
Distance
Elevation
Wind
Detail
Reticle View
Elevation Hold
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Wind Hold
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Distance
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⚠ Hold exceeds reticle display range. The marker is clipped beyond the scope view.